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  • What Does the Video Game Industry of the 1990s and Actuarial Software Industry Today Have in Common?

    In this article, Igor Nikitin compares the challenges faced by early 1990s video game developers with those now confronting the actuarial modeling software industry. He explains how game developers, struggling with rising costs and technical complexity, adopted game engines. These engines provided essential functionality along with access to the underlying code, giving teams flexibility to innovate without building everything from scratch. The author argues that actuarial software is reaching a similar inflection point. Many firms rely on expensive, rigid tools with limited customization and high vendor dependence. By adopting actuarial platforms that offer source code access, teams can improve model development speed, reduce costs, and apply modern skills more effectively. The article encourages the reader to consider how this shift could enhance operational efficiency, increase team agility, and support long-term innovation.

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